Left Out is the classic risk-reward game with elements of the tortoise and the hare. Taking higher points risks being Left Out earlier. Being too conservative while leading to extra rolls, also leads to low scoring turns. The key to winning in Left Out is knowing when to be aggressive and when to be conservative. Balancing taking points with managing which numbers can continue to be left out is the hallmark of a good Left Out player.
Playing Left Out
Roll 5 dice. Make two sums with 4 of them, and leave 1 die out. Sounds simple eh?
Well each sum is worth a different amount of points, and each number on the dice can only be Left Out three times. It’s up to you to grab as many points as possible while managing your score pad such that you always have a number you can leave out. You can keep rolling and scoring until a roll occurs in which no number is allowed to be Left Out.
Using the cards is optional. You can play Left Out with or without cards.
Roll the d4. The resulting roll is the number of cards each player starts the game with.
Players may never have more than the starting amount of cards in their hand.
A player may play a card on themselves or any opponent at any time.
The cards require you to Flip, Re-Roll or Nudge a die or dice.
The maximum number of total cards that may be played on a single roll is 3.
Re-Roll – Dice shown on card are re-rolled.
Nudge Rule: A die value may not be increased beyond its maximum value or decreased below 1.
Flip Rule: The bottom number becomes the top.
Obtaining & Retaining Cards
Players obtain a card(s) in one of 2 ways:
Scoring a sum of 2, 20, 21, or 22
Leaving out an 11 or 12
It is possible to obtain up to 2 cards in a turn.
Players may only draw cards up to the maximum amount set at the start of game play.
If a player is entitled to draw cards, but already has the maximum amount of cards in hand, the player has 2 options:
The player may choose to not draw a card, keeping the cards they have in hand.
The player must first discard a card before drawing.
There are 3 ways to play:
Private Dice – Each player rolls the dice for their turn. Once their turn is over the dice are passed to the next player who rolls the dice for their turn.
Shared Dice (simultaneous) – The dice are rolled and all players secretly choose their sums and mark their Left Out number based on the same roll. Sums and Left Out numbers are shown and verified at the end of the turn and before the dice are rolled again.
Shared Dice (rotational) – The dice are rolled by player 1. Player 1 must declare their sums and Left Out die first. Then player 2 declares sums & Left Out die, followed by player 3 and so forth. Once all players have declared their sums and Left Out die, the dice are passed to player 2 who rolls for the next turn. Player 2 must declare first this round, followed by player 3, and so on back to player 1 who will declare last. Very simply, the roller always declares first, and the previous roller always declares last.
Left Out was created from looking at a big pile of dice. It seemed there should be more games with dice as the main mechanic given how many types of dice are now available. While dice are random, they are also statistically predictable. Thus dice games are capable of being designed such that they are both eminently fair and wildly unpredictable.
Yahtzee was clearly the inspiration in designing a sleek, simple yet strategic game that had high replayability and a short learning curve. Left Out was purposely designed to require only a few components such that it could be easily produced with no real hurdles. As the first Kickstarter project for Bombard Games it is imperative that Left Out be able to be produced and delivered on time and that all Kickstarter promises are kept.