Spectrum Board Game
Spectrum is a game that explores the relationship between colors. It combines elements of Parcheesi & Chinese Checkers while adding a few new elements and mechanics to create an entirely original strategy game.
The goal is to capture a set number of the 12 colors on the board. Pawns may only start on the six primary colors of Red, Orange, Yellow, Green, Blue, Violet. Between primary colors are auxiliary colors that can only be entered from a primary color. Thus primary colors are easiest to enter and capture, while auxiliary colors are difficult to get into and the key to winning.
Pawns enter the board on the star tip of one of the 6 primary colors: Red, Orange, Yellow, Green, Blue & Purple
Start points are designated by a black star
In between primary colors are intermediate colors.
The goal is to reach the center circles for each of the 12 colors in order to capture that color.
Players may only move into intermediate colors from a primary color. A pawn never starts on an intermediate color.
There are 4 color cubes: Each side of a cube is one of the 6 primary colors.
Each player starts by rolling 2 cubes.
As players capture colors in the center, they unlock additional cubes:
After the 4th center color is captured, the 3rd cube is added into play for all players
After the 8th center color is captured, the 4th cube us added into play for all players
Playing the Game
Players choose who will go first and establish an order of play.
A player’s turn consists of a roll and movement of a pawn or pawns on the board.
The roll determines which colors pawns are allowed to move on during that turn.
Read the full rules:
History of Spectrum
Spectrum was inspired by the idea of creating a game that was entirely based on colors. Being math people, many Bombard Games have mathematical elements that may be off putting to some gamers. Spectrum was a game that minimized mathematical calculations and focused entirely on the concept of colors being one giant circular palette.
The Chinese Checkboard was the clear ancestor of the board. It seems to be the perfect blend of circular and linear so the color palette could shine through the need for some kind of ordered paths. Gameplay involves diplomacy and duplicity as you decide when and where to capture or dispose of opposing pawns. Make too many enemies and you will run out of pawns and be unable to win.