Agricola Board Game Review
Year Published: 2007
Publisher: Z-Man Games
Designer: Uwe Rosenberg
Number of Players: 1-5
Playing Time: 30 minutes per player
Game Category/Theme: Strategy/Economic Farming
Board Game Mechanics: Worker Placement, Resource Management, Card Drafting
Player Interaction: 6.5
Game Rating: 9.0
Weight Rating: (7.8 + 9.2) = 17
Playability Rating: [(8.9 + 6.5 + 9.0) – 7.8] = 16.6
Play Rating Score: (17 + 16.6) x 2 = 67.2
Value Rating: 67.2 / 5 = 13.44
Final Score Rating: 67.2 + 13.44 = 80.64
Agricola is a classic economic farming board game that challenges players to manage their resources effectively while also competing for scarce resources. The game is highly strategic and requires careful planning and decision-making throughout. Players must balance their need to expand their farms and grow their families against the limited resources available, making every decision crucial to their success.
The game offers a solo play variant, as well as competitive play for up to five players. The worker placement mechanic allows players to block opponents from taking certain actions, adding an element of player interaction, although it is not as high as other games.
The game has high replayability as it includes a wide variety of cards that can be added to each game, altering the strategy required to succeed. While the game has a learning curve, it is not overly complex, making it accessible to players with varying levels of experience.
If you enjoyed Agricola, you may also enjoy:
- Caverna: The Cave Farmers – another farming game by Uwe Rosenberg with a similar play style but with added exploration and adventure elements.
- Le Havre – another strategy game by Uwe Rosenberg that challenges players to manage resources effectively while building up their own shipping ports.
- Puerto Rico – a classic strategy game where players compete to develop the most prosperous colony on the island of Puerto Rico.
- Scythe – a strategy game set in an alternate history where players control factions vying for power and resources in a post-World War I era.
- Terraforming Mars – a strategy game where players take on the role of corporations competing to make Mars habitable.
- Through the Ages – a civilization-building game where players manage resources, research technology, and build wonders to advance their civilizations.
- Wingspan – a game where players build bird sanctuaries, collect bird cards, and compete to attract the most birds to their habitats.
- Everdell – a game where players build up their own forest cities, attracting woodland creatures and completing objectives.
- Viticulture – a game where players manage a vineyard, planting grapes, harvesting crops, and selling wine to visitors.
- A Feast for Odin – a game where players must manage their resources, trade goods, and expand their territory in order to become the most prosperous Viking clan.
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