Inis Board Game Review
BGG Weight: 2.89 / 5
Year Published: 2016
Designer: Christian Martinez
Number of Players: 2-4
Playing Time: 60-90 minutes
Game Category/Theme: Strategy/Fantasy
Board Game Mechanics: Area Majority / Influence, Area Movement, Campaign / Battle Card Driven, Closed Drafting, Hand Management
Player Interaction: 9.0
Game Rating: 8.8
Weight Rating: 16.8 (7.5 + 9.3)
Playability Rating: 19.5 [(9.2 + 9.0 + 8.8) – 7.5]
Play Rating Score: 72.6 [(16.8 + 19.5) x 2]
Value Rating: 10.37 (72.6 / 7.0)
Final Score Rating: 82.97 (72.6 + 10.37)
Inis is a highly strategic board game that combines elements of area control, card drafting, hand management, and variable player powers. Players take on the roles of Celtic chieftains competing for leadership in the kingdom of Inis. The game features beautiful artwork and high-quality components, and the gameplay is both challenging and engaging. Players must make difficult decisions each turn as they try to outmaneuver their opponents and gain control over territories.
One of the strengths of Inis is its replayability. With multiple win conditions and a variety of different strategies to pursue, each game feels unique and offers a fresh challenge. The game also encourages player interaction, with players vying for control over territories and competing for limited resources. However, the game can be quite complex, especially for new players, and may require multiple plays to fully grasp all of the mechanics.
Inis does not offer solo or cooperative play, but it is an excellent choice for gamers who enjoy competitive strategy games. Fans of other area control games such as Blood Rage and Cyclades may also enjoy Inis, as well as those who enjoy games with a Celtic or fantasy theme.
Other recommended games for fans of Inis include:
- Kemet – a strategy game with a similar ancient mythology theme and variable player powers
- Scythe – a competitive game with resource management and area control mechanics
- Root – a game with asymmetrical player powers and a focus on controlling territories
- Spirit Island – a cooperative game with area control and variable player powers
- Rising Sun – a game with area control and negotiation mechanics, set in feudal Japan
- Dominant Species – a game with area control and evolution mechanics, set in prehistoric times
- Terra Mystica – a game with area control and resource management mechanics, set in a fantasy world
- Small World – a game with area control and variable player powers, set in a fantasy world
- War of the Ring – a game with area control and card-driven mechanics, set in Middle-earth
- Twilight Struggle – a game with card-driven mechanics and a focus on Cold War politics.
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