Underwater Cities Board Game Review
Name of game: Underwater Cities
BGG Weight: 3.60 / 5
Year Published: 2018
Publisher: Rio Grande Games
Designer: Vladimír Suchý
Number of players: 1-4
Playing time: 80-150 minutes
Game Category/Theme: Economic, Engine Building, Science Fiction
Mechanics: End Game Bonuses, Hand Management, Income, Network and Route Building, Solo / Solitaire Game
Player Interaction: 7.5
Game Rating: 8.8
Weight Rating = (7.8 + 9.2) = 17
Playability Rating = [(9.0 + 7.5 + 8.8) – 7.8] = 17.5
Play Rating Score = (17 + 17.5) x 2 = 69
Value Rating = 69 / 5.5 = 12.55
Final Score Rating = 69 + 12.5 = 81.55
Underwater Cities is a strategic game that challenges players to build a network of underwater cities while managing resources and building an engine to efficiently produce and distribute goods. The game offers a wide range of options for players to customize their play style and create their own unique strategy. The game mechanics work well together and create a satisfying gameplay experience. However, the game can be quite complex, with many different options and strategies to consider, which may not be suitable for beginners or those looking for a more casual game. The player interaction is moderate, with some competition for resources and placement of workers, but not overly aggressive. The replayability of the game is high, with the ability to explore different strategies and card combinations in each game.
The game offers both solo and competitive play options. In solo play, players compete against an AI opponent and try to score as many points as possible. In competitive play, players try to build the most efficient network of underwater cities while competing for resources and points. The game can be played with up to four players and offers a good balance of strategy and luck.
If you enjoyed Underwater Cities, here are ten other games that you may also like:
- Terraforming Mars: A game of building an engine to terraform Mars by playing cards and managing resources.
- Viticulture: A game of managing a vineyard and producing wine, with worker placement and card management mechanics.
- Scythe: A game of managing resources, building an army, and expanding your territory, with worker placement and area control mechanics.
- Through the Ages: A civilization-building game where players manage resources, develop technology, and build wonders of the world.
- Brass: Birmingham: A game of building an economic network in industrial England during the 18th and 19th centuries, with tile placement and card management mechanics.
- Everdell: A game of building a city of forest creatures, with worker placement and card management mechanics.
- Gaia Project: A game of building a galactic empire, with tile placement and resource management mechanics.
- Clans of Caledonia: A game of building a network of industries in Scotland during the industrial revolution, with resource management and tile placement mechanics.
- Architects of the West Kingdom: A game of managing workers to build a cathedral and improve your city, with worker placement and resource management mechanics.
- Great Western Trail: A game of managing a cattle herd and delivering them to Kansas City, with deck building and tile placement mechanics.
This review was provided by Open Source Artificial Intelligence programs. It uses a series of complex statement to have AI programs amalgomate their databases to produces information on board games. These reviews are completely unedited output from the AI bots.